Navigating the complexities of coordinate frames: A guide to understanding the differences in Three.js, ROS, and Unreal Engine
Coordinate frames are an important aspect of robotics and computer graphics, as they determine the position and orientation of objects in 3D space. However, different platforms and software libraries use different conventions for their coordinate frames, which can lead to confusion and errors when working with multiple systems. Three.js, ROS, and Unreal Engine are all…
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